Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 27, 2006, 04:06 PM // 16:06   #41
Frost Gate Guardian
 
Join Date: May 2006
Guild: Way of the Gun [DOTS]
Profession: W/
Advertisement

Disable Ads
Default

/signed
Draxus is offline   Reply With Quote
Old Jul 29, 2006, 12:56 AM // 00:56   #42
Frost Gate Guardian
 
Join Date: Jul 2006
Default

Any moderators here that can either aggree or disagree on this idea so anet can actually see it? weve gotten plenty of signatures and i think this could actually work if anet sees it.
Blue man is offline   Reply With Quote
Old Jul 29, 2006, 02:52 PM // 14:52   #43
Desert Nomad
 
lacasner's Avatar
 
Join Date: Jun 2006
Default

Ok, there is 1 more tweak i am considering, but it may become controversiel.
It is similar to the way exp is divided when killing a monster or creature. For example, lets take a hypothetical situation of 10 ppl attacking 1 guy. For each kill, if it was a 1 on 1 kill, the victor would be awarded 20 points. But, if it was 10 on 1, then the every1 who participated in the kill would only get 2 points, or 10% of the point awardance.

This would be a good idea because teaming wouldnt be rewarded as equally as 1 on 1, but it would still be effective in killing, if ppl wanted points to be marker of winning instead of king of the hill. Understand?
lacasner is offline   Reply With Quote
Old Jul 29, 2006, 11:44 PM // 23:44   #44
Frost Gate Guardian
 
Join Date: Jul 2006
Default

your talking about faction foints right?
and wut does someone taking part in the killing someone else include? if u get 1 hit on him? or if ur attacking when the guy dies?
Blue man is offline   Reply With Quote
Old Jul 29, 2006, 11:48 PM // 23:48   #45
Banned
 
Join Date: Dec 2005
Guild: None
Profession: Mo/W
Default

/signed
TheMadKingGeorge is offline   Reply With Quote
Old Jul 30, 2006, 01:35 AM // 01:35   #46
Krytan Explorer
 
The Hand Of Death's Avatar
 
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
Default

/notsigned

I think this goes against what Guild Wars is all about. It is mentioned everywhere that this is a game of team work, not self reliant builds. Warriors and rangers will probably the most prominent builds in this. Mesmers, Elementalist, and Assasins have weak healing in primary, and if they invest in healing with a secondary, that weakens the overall effectiveness.

Touchers would obviously be a common choice in these. It seems like the best survival build will dominate. Soft characters will be targeted first, and after awhile of this will probably just quit sending them in all together.

I will only agree if this has team work in it. 4v4v4v4 like someone said would be good. Other than that you most likely won't find much diversity in this as people move to one or two builds that are ultimate at surviving. I can't see any practical balance in what you described.
The Hand Of Death is offline   Reply With Quote
Old Jul 30, 2006, 06:37 AM // 06:37   #47
Academy Page
 
Bigger Redd's Avatar
 
Join Date: Jan 2006
Guild: Demon Dawg Knights [DAWG]
Profession: Mo/Me
Default

Signed.
Bigger Redd is offline   Reply With Quote
Old Jul 30, 2006, 07:19 AM // 07:19   #48
Desert Nomad
 
Opeth11's Avatar
 
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
Default

EoE bomb, yay!

/griefs.
Opeth11 is offline   Reply With Quote
Old Jul 30, 2006, 08:09 AM // 08:09   #49
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

sound good
/sign
actionjack is offline   Reply With Quote
Old Jul 30, 2006, 01:33 PM // 13:33   #50
Frost Gate Guardian
 
antoninus's Avatar
 
Join Date: Mar 2006
Guild: Evil Death Bane [EDB]
Profession: Mo/
Default

like the idea.

/signed
antoninus is offline   Reply With Quote
Old Jul 31, 2006, 08:48 AM // 08:48   #51
Pre-Searing Cadet
 
Join Date: Jul 2006
Guild: dutch owners only
Profession: W/R
Default

/signed
prinsje9 is offline   Reply With Quote
Old Aug 03, 2006, 05:25 PM // 17:25   #52
Desert Nomad
 
lacasner's Avatar
 
Join Date: Jun 2006
Default

Any more ideas?
lacasner is offline   Reply With Quote
Old Aug 07, 2006, 01:39 AM // 01:39   #53
Frost Gate Guardian
 
Join Date: Jul 2006
Default Yo anet look here

If Anet or any moderators are around i think u should read this forum thouroughly. As u can see (i havent counted), but alot of ppl have signed and sill no mod action on this thread. weird.
Blue man is offline   Reply With Quote
Old Aug 07, 2006, 01:55 AM // 01:55   #54
Ascalonian Squire
 
Join Date: Apr 2006
Profession: Mo/Me
Default

/notsigned

Guild Wars is a team game, the classes are not balanced to be used by themselves. And in order to balance the classes to a point where they can be used on their own it was send all of the other pvp metagame into a spiral. I think there's a reason this wasn't implemented already, and that's why.
Souless is offline   Reply With Quote
Old Oct 26, 2006, 11:37 PM // 23:37   #55
Desert Nomad
 
lacasner's Avatar
 
Join Date: Jun 2006
Default

lets bumpie
lacasner is offline   Reply With Quote
Old Oct 26, 2006, 11:41 PM // 23:41   #56
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

/sign

This would rock Even if there would have to be no reward due to balancing issues gone crazy, I think people would still play it just so they can blow a weekend killing random people. Really who wouldn't want to throw in a bunch of death nova bombers and EoE the place. Not to mention it'd be the PERFECT place to test builds on people without jeapordizing your team. I really woiuldn't want to be an ass and join RA with a build I think won't work but I want to try anyways. I like this idea more and more the more I think about it.

Last edited by Not A Fifty Five; Oct 26, 2006 at 11:44 PM // 23:44..
Not A Fifty Five is offline   Reply With Quote
Old Oct 26, 2006, 11:50 PM // 23:50   #57
Banned
 
Join Date: Oct 2006
Default

/notsigned. It's a team game.
Rakeman is offline   Reply With Quote
Old Oct 26, 2006, 11:54 PM // 23:54   #58
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

solo farming, dopple, flag runners, soloing NPCs in gvg...
Not A Fifty Five is offline   Reply With Quote
Old Oct 27, 2006, 12:16 AM // 00:16   #59
Desert Nomad
 
RPGmaniac's Avatar
 
Join Date: Aug 2005
Default

/signed
RPGmaniac is offline   Reply With Quote
Old Oct 27, 2006, 01:15 AM // 01:15   #60
Frost Gate Guardian
 
Join Date: Sep 2006
Profession: W/Mo
Default

Depending how popular this thing would be it be tough if a couple of guild members got on together with vent. And there are some bots out there taht spirit spam.

It be fun but messy on other levels.
Spader is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
bilateralrope Sardelac Sanitarium 1 May 26, 2006 04:31 AM // 04:31
Free MMORPG and MMO Game List (as in free beer) EternalTempest Off-Topic & the Absurd 3 Apr 12, 2006 10:30 PM // 22:30
Free! Free at last! Thank god almighty, free at last! Fate Off-Topic & the Absurd 13 Dec 23, 2005 02:45 PM // 14:45
Convulsing Crunchy Sardelac Sanitarium 4 Jul 20, 2005 08:11 PM // 20:11


All times are GMT. The time now is 06:57 AM // 06:57.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("